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(Created page with "LEGO Island, while generally stable, contains various known glitches that have been discovered over its 20+ years of existence. A handful of these glitches were fixed in LEG...") |
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'''Steps to recreate:''' The easiest way to trigger this is in the dune buggy building section (aka the Octan building). The music here is only 30 seconds long and loops 1,000 times, meaning it will stop looping after approximately 8.33 hours. | '''Steps to recreate:''' The easiest way to trigger this is in the dune buggy building section (aka the Octan building). The music here is only 30 seconds long and loops 1,000 times, meaning it will stop looping after approximately 8.33 hours. | ||
'''Usefulness:''' None, mostly just an interesting insight into the game's inner workings. | '''Inadvertent Usefulness:''' None, mostly just an interesting insight into the game's inner workings. | ||
=== Vehicles can be made to drive themselves === | === Vehicles can be made to drive themselves === | ||
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'''Steps to recreate:''' Drive any vehicle outside of a quest (e.g. jetski, skateboard, dunebuggy, or bicycle) and while still moving, click your LEGO hand to exit the vehicle without leaving the main island. You'll exit the vehicle, but the vehicle will keep moving, auto-steering itself around corners. The jetski will drive itself around the outside of the island on the water. | '''Steps to recreate:''' Drive any vehicle outside of a quest (e.g. jetski, skateboard, dunebuggy, or bicycle) and while still moving, click your LEGO hand to exit the vehicle without leaving the main island. You'll exit the vehicle, but the vehicle will keep moving, auto-steering itself around corners. The jetski will drive itself around the outside of the island on the water. | ||
'''Usefulness:''' None, just a mildly fun novelty. | '''Inadvertent Usefulness:''' None, just a mildly fun novelty. | ||
== Minor == | == Minor == | ||
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'''Steps to recreate:''' In the jetski race, leave the race just before the race actually starts (after the second horn sound). The timing for this is not particularly precise so it's not hard to do. If you've triggered the glitch correctly, you'll hear a boat engine sound very briefly during the transition exiting the race. The game is now in a glitched state and you can enter either the racecar or jetski race to experience either of the above. Entering a race will return the game to normal, the state is not persistent. | '''Steps to recreate:''' In the jetski race, leave the race just before the race actually starts (after the second horn sound). The timing for this is not particularly precise so it's not hard to do. If you've triggered the glitch correctly, you'll hear a boat engine sound very briefly during the transition exiting the race. The game is now in a glitched state and you can enter either the racecar or jetski race to experience either of the above. Entering a race will return the game to normal, the state is not persistent. | ||
'''Usefulness:''' Little, if any. While it ''technically'' saves time allowing you to skip the intros of both races, the setup takes too long to be useful. Also, as mentioned earlier, it can't even be used to gain a lead over opponents in either race. There may be a setup where this glitch could help save a few seconds somewhere, but it hasn't been found and doesn't seem likely. | '''Inadvertent Usefulness:''' Little, if any. While it ''technically'' saves time allowing you to skip the intros of both races, the setup takes too long to be useful. Also, as mentioned earlier, it can't even be used to gain a lead over opponents in either race. There may be a setup where this glitch could help save a few seconds somewhere, but it hasn't been found and doesn't seem likely. | ||
== Major == | == Major == | ||
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'''Steps to recreate:''' When a roadblock appears, there's a fairly wide gap in between some of the objects. Continue to walk into it, you may have to rapidly press left and right to shimmy though, but you'll eventually slide right through. | '''Steps to recreate:''' When a roadblock appears, there's a fairly wide gap in between some of the objects. Continue to walk into it, you may have to rapidly press left and right to shimmy though, but you'll eventually slide right through. | ||
'''Usefulness:''' Very. This is a big time save for any speedrun or even casual playthrough, allowing you to get around some forced "difficulty" fairly easily. | '''Inadvertent Usefulness:''' Very. This is a big time save for any speedrun or even casual playthrough, allowing you to get around some forced "difficulty" fairly easily. | ||
=== Turn speed is locked to the frame rate === | |||
{{Main article|Turn Speed}} | |||
'''Description:''' One of the more infamous issues plaguing LEGO Island, particularly in the modern era. The keyboard controls can become noticeably harder depending on how fast or slow your hardware is. Since the game turns a constant amount each frame, if the game is running too slow, the turning slows down with it, and vice versa for the game running too fast (which is the case for nearly all hardware today). On many systems, the turning makes the game almost unplayable, particularly for anything time-sensitive. | |||
'''Steps to recreate:''' The turning was tuned for the average hardware of the era (1997). Playing LEGO Island on any hardware outside of that range will demonstate the problem. | |||
'''Inadvertent Usefulness:''' None. This is one of the most irritating issues when playing LEGO Island, particularly on modern systems. So much so that [[LEGO Island Rebuilder]] contains a patch to address it. |