Glitches: Difference between revisions

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30 bytes added ,  22 December 2019
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=== Race glitch ===
=== Race glitch ===
'''Description:''' Races can be glitched by exploiting a bug in the jetski race. Leaving a jetski race just before the race starts appears to set a global variable that the race has started, causing interesting behavior if you then try to enter the racecar race or jetski race again:
'''Description:''' Races can be glitched by exploiting a bug in the jetski race. Leaving a jetski race just before the race starts appears to set a global variable that the race has started, causing interesting behavior if you then try to enter the racecar race or jetski race again:
* If you enter the racecar race in this state, you'll be able to move during the opening sequence (the other racers taunting you and the countdown). You're able to drive all the way to the exit door (which is invisible as its checkpoint hasn't been reached yet - it can be triggered by driving into it) but you're prevented from going through it. You can also clip between the racers (similar to [#Clipping past the roadblock]) to start the race early, but the game appears to detect this and jumps the other racers forward giving you no real lead over them in the race.
* If you enter the racecar race in this state, you'll be able to move during the opening sequence (the other racers taunting you and the countdown). You're able to drive all the way to the exit door (which is invisible as its checkpoint hasn't been reached yet - it can be triggered by driving into it) but you're prevented from going through it. You can also clip between the racers (similar to [[#Clipping past the roadblock|Clipping past the roadblock]]) to start the race early, but the game appears to detect this and jumps the other racers forward giving you no real lead over them in the race.
* Upon re-entering the jetski race, it will start immediately after the transition (i.e. there will be no countdown where you're unable to move).
* Upon re-entering the jetski race, it will start immediately after the transition (i.e. there will be no countdown where you're unable to move).


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