Pre-Alpha (October 1996): Difference between revisions

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* Different music. All stages feature a crude loop of "''[https://www.youtube.com/watch?v=wwn9L6-Yc-I Legomania]''", an ultimately unused cue composed by [[Lorin Nelson]].
* Different music. All stages feature a crude loop of "''[https://www.youtube.com/watch?v=wwn9L6-Yc-I Legomania]''", an ultimately unused cue composed by [[Lorin Nelson]].
* Different sound effects.
* Different sound effects.
=== Unused Background ===
If you use [[MAIN.EXE]] to load <code>build.si</code> and load StartupAction, you can find a screen:


== Island ==
== Island ==


TODO
The island has progressed significantly since [[Source Code (July 1996)|July 1996]], now closely resembling the layout of the island in the final game. It's still almost entirely unpopulated though, with no trees, NPCs, and very few buildings. The gas station, which was present in the July 1996 build, is present though, as well as three houses in the residential area.
 
<center>
<gallery>
File:Dec96isle1.png
File:Dec96isle2.png
File:Dec96isle3.png
</gallery>
</center>
 
Collision/path detection is still not implemented, allowing players to walk through buildings and on the grass. Ramps are also not correctly implemented, meaning players must manually adjust their height up or down using the U and D keys (which persisted in the final game's [[Debug Mode]]) to reach higher and lower areas.
 
== Miscellaneous ==
 
The main game executable is still [[MAIN.EXE]] and all of its development/debugging functionality is present here.
 
Turning is noticeably jerky in this version, always turning by a minimum of several degrees at a time. This too is tied to the frame rate and runs too fast on modern computers.


== Free Fonts ==
== Free Fonts ==

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