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** relative animations on bikes and motorcycles need to be Q.A.'d | ** relative animations on bikes and motorcycles need to be Q.A.'d | ||
** transition to act 3 (breaking up 1 to 3 animations for replayability) | ** transition to act 3 (breaking up 1 to 3 animations for replayability) | ||
fix hospital mission animations to conform with 'presidence tree' | ** fix hospital mission animations to conform with 'presidence tree' | ||