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Music is stored in Lego Island SI files. SI files are derivatives of the {{Wikipedia|Resource Interchange File Format}} best known as the basis of AVI and WAV files. | Music is stored in Lego Island SI files. SI files are derivatives of the {{Wikipedia|Resource Interchange File Format}} best known as the basis of AVI and WAV files. | ||
All music appears to be 11025Hz Mono Signed 16-bit. | All music appears to be 11025Hz Mono Signed 16-bit. All bytes are little endian. | ||
Music appears to begin with a <code>MxDa</code> and is split into chunks of <code>MxCh</code>. The <code>MxDa</code> header contains information about the PCM audio in the <code>MxCh</code> chunks. | Music appears to begin with a <code>MxDa</code> and is split into chunks of <code>MxCh</code>. The <code>MxDa</code> header contains information about the PCM audio in the <code>MxCh</code> chunks. The first <code>MxCh</code> appears to be information about the remainder of the chunks in the <code>MxDa</code> structure. | ||
'''MxDa Header Specification''' | '''MxDa Header Specification''' | ||
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| <code>MxCh</code> || 4 || Chunk Header | | <code>MxCh</code> || 4 || Chunk Header | ||
|- | |- | ||
| | | Sub-Chunk Size || 22 || 4-byte Integer - The remaining size of this chunk after this value | ||
|- | |- | ||
| | | Audio Format || 26 || 2-byte Integer - 1 = PCM, others indicate some form of compression | ||
|- | |- | ||
| | | Number of Channels || 28 || 2-byte Integer - 1 = Mono, 2 = Stereo | ||
|- | |- | ||
| | | Sample Rate || 30 || 4-byte Integer | ||
|- | |- | ||
| | | Byte Rate || 34 || 4-byte Integer - is equal to <code>Sample Rate * Number of Channels * BitsPerSample/8</code> | ||
|- | |- | ||
| Bits per Sample per Channel || 38 || 2-byte Integer | | Bytes per Sample || 36 || 2-byte Integer - is equal to <code>Number of Channels * BitsPerSample/8</code> | ||
|- | |||
| Bits per Sample per Channel || 38 || 2-byte Integer - 8 = 8-bit, 16 = 16-bit, etc. | |||
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