438
edits
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[LEGO Island]] does not officially have a [[ | ''[[LEGO Island]]'' does not officially have a [[windowed mode]], however one can be enabled with the use of registry tweaks. The mode is somewhat limited, it seems the feature was either never completed or perhaps only intended for use during development. Regardless, the game is fully playable in it with only a few graphical compromises. | ||
== | == Enabling == | ||
=== Automatic (LEGO Island Rebuilder) === | |||
LEGO Island | [[LEGO Island Rebuilder]] allows you to modify the "Full Screen" setting on launch without requiring editing registry entries or adminstrator privileges: | ||
<center>https://i.imgur.com/vAXy68m.png</center> | |||
=== Manual (Registry Editing === | |||
To enable windowed mode through the registry, you'll need to edit the string value at <code>HKEY_LOCAL_MACHINE\Software\Mindscape\LEGO Island\Full Screen</code> to <code>NO</code> using <code>regedit</code>. | |||
On 64-bit systems, this key will be located at <code>HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Mindscape\LEGO Island</code> instead. | |||
Note that changing settings through [[CONFIG.EXE]] will always reset this value to <code>YES</code>, so you'll have to change it back again. | |||
=== Limitations === | |||
While ''LEGO Island'' is fully playable in windowed mode, it requires some specific configuration to work properly: | |||
== | ==== Windowed in hardware mode ==== | ||
Ordinarily, if your graphics mode is set to "Direct3D HAL", ''LEGO Island'' will throw a "failed to startup" error. This is actually thrown when the <code>Flip Surfaces</code> setting is enabled, which [[CONFIG.EXE]] forces on when "Direct3D HAL" is selected. If you toggle <code>Flip Surfaces</code> off, either in the registry or with [[LEGO Island Rebuilder]], you will be able to run "Direct3D HAL" in windowed mode. | |||
==== Missing bitmaps ==== | |||
''LEGO Island'' only supports 8-bit and 16-bit color modes, however most modern computers run in 32-bit color. The 3D can render here since it's handled by Direct3D, but the bitmaps are handled manually by the game, and since it doesn't support 32-bit they simply don't render. | |||
This results in backgrounds becoming a solid blue color: | |||
https://i.imgur.com/F43M2lN.png | https://i.imgur.com/F43M2lN.png | ||
===== Windows ===== | |||
Starting with Windows XP, applications can be individually set to run at a different bit depth. To do so, right click LEGO Island and click Properties in the context menu. Then switch to the "Compatibility" tab. | |||
https://i.imgur.com/cngmbTo.png | https://i.imgur.com/cngmbTo.png | ||
Line 43: | Line 44: | ||
Alternatively, you can manually set the bit depth yourself to 16-bit in Display properties (pre-Vista) or Screen Resolution (post-Vista). | Alternatively, you can manually set the bit depth yourself to 16-bit in Display properties (pre-Vista) or Screen Resolution (post-Vista). | ||
===== Wine (Linux/Mac) ===== | |||
The same limitations on Direct3D HAL/Flip Surfaces above apply here. | |||
Wine does not have Windows' 8-bit/16-bit color compatibility mode, nor do their host operating systems Linux and macOS. This makes it difficult to address the missing bitmap/blue background issue. | |||
Instead, it can be better to run the game in full screen, and then enable Wine's "Emulate Virtual Desktop" feature. This will force any full screen game into a window, but also limits anything else you do in that Wine prefix to that window. There are also known graphical glitches that appear for unknown reasons in this mode, though they are not critical enough to be game-breaking. | |||
For a more ideal solution, it's recommended to look into [[#dgVoodoo|dgVoodoo]] (see below). You may also need to install [https://github.com/doitsujin/dxvk DXVK] for the game to render correctly. | |||
== dgVoodoo == | |||
Alternatively, [[dgVoodoo]] can force windowed mode if ''LEGO Island'' is set to "Direct3D HAL" with full screen '''enabled'''. This works on both Windows and Wine and is in many ways superior to the game's built-in windowed mode. It has no limitations on 32-bit color mode and allows (read: requires) hardware mode. | |||
The following images show a dgVoodoo configuration that will force ''LEGO Island'' into a windowed mode: | |||
<center> | |||
<gallery> | |||
File:Dgvwin1.png | |||
File:Dgvwin2.png | |||
</gallery> | |||
</center> | |||
== External Links == | |||
* [http://www.dege.freeweb.hu/ dgVoodoo Official Website] | |||
* [https://github.com/doitsujin/dxvk DXVK GitHub] |