Decompilation: Difference between revisions
Jump to navigation
Jump to search
(Created page with "The LEGO Island decompilation is an ongoing project to decompile LEGO Island's binary game code back into C++ code.") |
No edit summary |
||
Line 1: | Line 1: | ||
The LEGO Island decompilation is an ongoing project to decompile LEGO Island's binary game code back into C++ code. | {{Stub}} | ||
The ''LEGO Island'' [[decompilation]] is an ongoing project to decompile ''LEGO Island'''s binary game code back into C++ code. | |||
The project started in April 2023 when [https://youtube.com/mattkc MattKC] began a small project to decompile [[ISLE.EXE]], the small front-end to the game. It soon evolved into decompiling [[LEGO1.DLL]], which contains the vast majority of the game code, and now has a small team behind it making regular progress. | |||
== External Links == | |||
* [https://github.com/isledecomp/isle isledecomp on GitHub] | |||
* [https://www.youtube.com/watch?v=MToTEqoVv3I "So I started decompiling LEGO Island..." on YouTube] |
Latest revision as of 22:07, 1 November 2023
This article is a stub. You can help the LEGO Island Wiki by expanding it.
The LEGO Island decompilation is an ongoing project to decompile LEGO Island's binary game code back into C++ code.
The project started in April 2023 when MattKC began a small project to decompile ISLE.EXE, the small front-end to the game. It soon evolved into decompiling LEGO1.DLL, which contains the vast majority of the game code, and now has a small team behind it making regular progress.