The Infomaniac: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 4: Line 4:


The Infomaniac was conceived by lead designer [[Wes Jenkins]].<ref>[https://archive.fo/U76rn An Interview with Wes Jenkins the Creative Director of LEGO Island]</ref> According to an interview with him, all of the game's main characters were based on {{wikipedia|Howard Gardner}}'s {{wikipedia|theory of multiple intelligences}}, and each character was designed to have definitive strengths that each player could potentially see themselves through. While Jenkins didn't intend it, it is a commonly believed the character bares a strong resemblance to him.
The Infomaniac was conceived by lead designer [[Wes Jenkins]].<ref>[https://archive.fo/U76rn An Interview with Wes Jenkins the Creative Director of LEGO Island]</ref> According to an interview with him, all of the game's main characters were based on {{wikipedia|Howard Gardner}}'s {{wikipedia|theory of multiple intelligences}}, and each character was designed to have definitive strengths that each player could potentially see themselves through. While Jenkins didn't intend it, it is a commonly believed the character bares a strong resemblance to him.
== Model Differences ==
{| class="wikitable"
|-
! [[NOCD.SI]] !! In-Game Screenshot
|-
| [[File:Yellowhands.png]] || [[File:Ss.png]]
|}
The model used in the FMV cutscenes features clear differences from the in-game model. The Infomaniac's hands are different colors, his head and arms are proportioned differently, and his hat is aligned differently.
Curiously, the win cutscene model is much closer to the in-game model:
<center>[[File:Wininfomaniac.png]]</center>


== References ==
== References ==
<references />
<references />

Navigation menu