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The Infomaniac was conceived by lead designer [[Wes Jenkins]].<ref>[https://archive.fo/U76rn An Interview with Wes Jenkins the Creative Director of LEGO Island]</ref> According to an interview with him, all of the game's main characters were based on {{wikipedia|Howard Gardner}}'s {{wikipedia|theory of multiple intelligences}}, and each character was designed to have definitive strengths that each player could potentially see themselves through. While Jenkins didn't intend it, it is a commonly believed the character bares a strong resemblance to him. | The Infomaniac was conceived by lead designer [[Wes Jenkins]].<ref>[https://archive.fo/U76rn An Interview with Wes Jenkins the Creative Director of LEGO Island]</ref> According to an interview with him, all of the game's main characters were based on {{wikipedia|Howard Gardner}}'s {{wikipedia|theory of multiple intelligences}}, and each character was designed to have definitive strengths that each player could potentially see themselves through. While Jenkins didn't intend it, it is a commonly believed the character bares a strong resemblance to him. | ||
== Model Differences == | |||
{| class="wikitable" | |||
|- | |||
! [[NOCD.SI]] !! In-Game Screenshot | |||
|- | |||
| [[File:Yellowhands.png]] || [[File:Ss.png]] | |||
|} | |||
The model used in the FMV cutscenes features clear differences from the in-game model. The Infomaniac's hands are different colors, his head and arms are proportioned differently, and his hat is aligned differently. | |||
Curiously, the win cutscene model is much closer to the in-game model: | |||
<center>[[File:Wininfomaniac.png]]</center> | |||
== References == | == References == | ||
<references /> | <references /> |