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== Very Minor == | == Very Minor == | ||
These glitches have no effect on the player experience and are usually just interesting quirks. | |||
=== Music does not loop indefinitely === | === Music does not loop indefinitely === | ||
{{Main article|Interleaf File}} | {{Main article|Interleaf File}} | ||
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== Minor == | == Minor == | ||
These glitches can affect the player experience, but not in a particularly detrimental way or are not common enough to cause problems under normal circumstances. | |||
=== Race glitch === | === Race glitch === | ||
'''Description:''' Races can be glitched by exploiting a bug in the jetski race. Leaving a jetski race just before the race starts appears to set a global variable that leads to interesting behavior if you then try to enter the racecar race or jetski race again: | '''Description:''' Races can be glitched by exploiting a bug in the jetski race. Leaving a jetski race just before the race starts appears to set a global variable that leads to interesting behavior if you then try to enter the racecar race or jetski race again: | ||
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'''Steps to recreate:''' In the jetski race, leave the race just before the race actually starts (after the second horn sound). The timing for this is not particularly precise so it's not hard to do. If you've triggered the glitch correctly, you'll hear a boat engine sound very briefly during the transition exiting the race. The game is now in a glitched state and you can enter either the racecar or jetski race to experience either of the above. Entering a race will return the game to normal, the state is not persistent. | '''Steps to recreate:''' In the jetski race, leave the race just before the race actually starts (after the second horn sound). The timing for this is not particularly precise so it's not hard to do. If you've triggered the glitch correctly, you'll hear a boat engine sound very briefly during the transition exiting the race. The game is now in a glitched state and you can enter either the racecar or jetski race to experience either of the above. Entering a race will return the game to normal, the state is not persistent. | ||
'''Inadvertent Usefulness:''' Little, if any. While it ''technically'' shortens race time allowing you to skip the intros of both races, the setup takes too long to be useful. Also, as mentioned earlier, it can't even be used to gain a lead over opponents in either race. There may be a setup where this glitch could help save a few seconds somewhere, but it hasn't been found and doesn't seem likely. | '''Inadvertent Usefulness:''' Little, if any. While it ''technically'' shortens race time allowing you to skip the intros of both races, the setup takes too long to be useful in a speedrun. Also, as mentioned earlier, it can't even be used to gain a lead over opponents in either race. There may be a setup where this glitch could help save a few seconds somewhere, but it hasn't been found and doesn't seem likely. | ||
=== Clipping past the roadblock === | === Clipping past the roadblock === | ||
'''Description:''' In some missions, the game intentionally tries to force you to take a longer route by placing a sudden roadblock on what would be the shorter route. In all cases, the colliders of the roadblock are imperfect and it is possible to maneuver through the gaps with little difficulty. | '''Description:''' In some missions, the game intentionally tries to force you to take a longer route by placing a sudden roadblock on what would be the shorter route. In all cases, the colliders of the roadblock are imperfect and it is possible to maneuver through the gaps with little difficulty. | ||
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'''Inadvertent Usefulness:''' Very. This is a big time save for any speedrun or even casual playthrough, allowing you to get around some forced "difficulty" fairly easily. | '''Inadvertent Usefulness:''' Very. This is a big time save for any speedrun or even casual playthrough, allowing you to get around some forced "difficulty" fairly easily. | ||
== Major == | |||
These glitches are considered highly detrimental to the player experience, through their severity and/or ease of encountering. | |||
=== Turn speed is locked to the frame rate === | === Turn speed is locked to the frame rate === |