NOCD.SI: Difference between revisions

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== Details ==
== Details ==
When LEGO Island starts up, it checks for <code>Lego\Scripts\Isle\ISLE.SI</code> anywhere it can. If it cannot find it, it plays the Smacker video in NOCD.SI and then exits immediately after.
When LEGO Island starts up, it checks for <code>Lego\Scripts\Isle\ISLE.SI</code> anywhere it can (usually its current working directory, or for [[LEGO Island Versions|v1.1]], the <code>hdpath</code>, or <code>cdpath</code> values in the registry). If it cannot find it, it plays the Smacker video in NOCD.SI and then exits immediately after.


If it ''does'' find <code>ISLE.SI</code>, it will continue launching as normal, even if other Interleaf files are missing. If none of the other Interleaf files are present, the game will softlock as it fails to find the LEGO opening animation and Information Center files.
If it ''does'' find <code>ISLE.SI</code>, it will continue launching as normal, even if other Interleaf files are missing. If none of the other Interleaf files are present, the game will softlock as it fails to find the LEGO opening animation and Information Center files.

Revision as of 17:10, 21 December 2019

NOCD.SI is an Interleaf File played whenever the game cannot find its main assets (usually meaning the CD-ROM is not inserted). It's the only Interleaf file that gets transferred to LEGO Island's install directory, as it (naturally) needs to be accessible without the CD inserted. Its only content is a Smacker video stream.

Details

When LEGO Island starts up, it checks for Lego\Scripts\Isle\ISLE.SI anywhere it can (usually its current working directory, or for v1.1, the hdpath, or cdpath values in the registry). If it cannot find it, it plays the Smacker video in NOCD.SI and then exits immediately after.

If it does find ISLE.SI, it will continue launching as normal, even if other Interleaf files are missing. If none of the other Interleaf files are present, the game will softlock as it fails to find the LEGO opening animation and Information Center files.

The three second video features the Infomaniac who charmingly tells you that there is no CD inserted:

The dialogue in NOCD.SI was originally intended for the CD being ejected during gameplay, but has been edited and repurposed in NOCD.SI. The original unused voice clip still exists in the game files, revealing the full line to be: "Whoops! You have to put the CD back in your computer." The version of this line in NOCD.SI crudely edits out the word "back" to change its meaning. Instead, in the final game, ejecting the disc during gameplay causes the game to crash. Perhaps the developers were unable to implement this functionality and the original line would have been used if they could.

It seems this line was finalized to only be played if the game starts up without a CD before the game was localized, as the dub versions do not have this cut.

Language Differences

Version (Language) Dialogue Audio
Lego Island (English) "Whoops! You have to put the CD in your computer."
Abenteuer auf der LEGO Insel (German) "Hoppla! Leg' die CD wieder in deinen Computer ein."

Unused Variants

As previously mentioned, NOCD.SI's English dialogue was edited and repurposed from a slightly different line telling players to re-insert the CD if they ejected it during gameplay. The unedited line remains in the game files, specifically in Interleaf file INFOMAIN.SI. INFOMAIN.SI also contains a second recorded (but unused) line that was ostensibly intended for the same purpose. It's likely this dialogue was scrapped for the same reasons as the first.

Dialogue Audio
"Whoops! You have to put the CD back in your computer."
"I just figured out why it isn't working! You have to put the CD back into the computer!"