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	<id>https://www.legoisland.org/index.php?action=history&amp;feed=atom&amp;title=Debug_Mode</id>
	<title>Debug Mode - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.legoisland.org/index.php?action=history&amp;feed=atom&amp;title=Debug_Mode"/>
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	<updated>2026-05-09T17:55:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.legoisland.org/index.php?title=Debug_Mode&amp;diff=405&amp;oldid=prev</id>
		<title>MattKC: Created page with &quot;&#039;&#039;LEGO Island&#039;&#039; contains a debug mode which can be enabled by typing &lt;code&gt;ogel&lt;/code&gt; (LEGO backwards) in at any time during gameplay. After that, pressing cer...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.legoisland.org/index.php?title=Debug_Mode&amp;diff=405&amp;oldid=prev"/>
		<updated>2023-11-01T22:22:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;LEGO Island&amp;#039;&amp;#039; contains a &lt;a href=&quot;/wiki/Debug_Mode&quot; title=&quot;Debug Mode&quot;&gt;debug mode&lt;/a&gt; which can be enabled by typing &amp;lt;code&amp;gt;ogel&amp;lt;/code&amp;gt; (LEGO backwards) in at any time during gameplay. After that, pressing cer...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;LEGO Island&amp;#039;&amp;#039; contains a [[Debug Mode|debug mode]] which can be enabled by typing &amp;lt;code&amp;gt;ogel&amp;lt;/code&amp;gt; (LEGO backwards) in at any time during gameplay. After that, pressing certain keys will perform certain actions.&lt;br /&gt;
&lt;br /&gt;
The following table has been taken from the [https://tcrf.net/LEGO_Island#Debug_Mode &amp;#039;&amp;#039;LEGO Island&amp;#039;&amp;#039; article] on &amp;#039;&amp;#039;The Cutting Room Floor&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Key || Action&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039; || Plays the diving cutscene from the Information Center elevator.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; + &amp;#039;&amp;#039;&amp;#039;00 - 69&amp;#039;&amp;#039;&amp;#039; || Momentarily displays a scene; for instance, C and 0 will show the race track.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039; || Temporarily lowers viewpoint.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039; || Switches model quality to low.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; + &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039;-&amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; || Skip to part of the Brickster quest:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039;: Spawns skateboard somewhere (only works after the Brickster escapes the jail).&amp;lt;br /&amp;gt; Collecting the skateboard too late crashes the game, as does enabling it before Brickster escapes.&amp;lt;br /&amp;gt; However, if you get the skateboard, you can pass through walls. Pressing &amp;#039;&amp;#039;&amp;#039;J&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;K&amp;#039;&amp;#039;&amp;#039; tilts the camera along the X-axis,&amp;lt;br/&amp;gt; while &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; tilts the camera along the Y-axis.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;: Brickster escape.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039;: Helicopter mission.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039;: Good ending.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;: Bad ending.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039; || Switches model quality to high.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; + &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || Changes lighting based on current camera orientation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039; || Locks camera at the current position, though it&amp;#039;s still possible to move around. Press again to return to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039; || Makes scenery objects (trees, flowers, etc.) disappear.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; || Stops music; press again and change scenes to re-enable.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;U&amp;#039;&amp;#039;&amp;#039; || Temporarily raises viewpoint.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039; + &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039; || Automatically warps to and plays each of the random mini-cutscenes in a pre-defined order.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039; || Switches model quality to normal.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Tab&amp;#039;&amp;#039;&amp;#039; || Shows the game&amp;#039;s frame rate.&lt;br /&gt;
|-&lt;br /&gt;
|Numpad &amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039; || Causes clicks on scenery objects to destroy them. Note that this will persist in the save file it&amp;#039;s used on&amp;lt;br /&amp;gt; and can cause the game to crash when trying to load the affected area.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MattKC</name></author>
	</entry>
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